A Dark Dawn
Weight: 275 lb.
Chaotic Neutral Half-Orc Barbarian from The Northern Continent
Grask is the son of the chieftain of the Bonecarver tribe, a nomadic tribe that wonders the mountains of the northern continent. Trained since his youth as a hunter and warrior, Grask quickly became one of the tribes most respected and feared warriors. As the son the chieftain and possibly next to rule the tribe, much responsibility has been laid on Grask’s shoulders. He is wild and temperamental. A savage by most meanings of the word, Grask is a complete misfit in the more socialized central continent. Grask was sent to the central continent by his tribe’s elders, and represents many of the tribes of the northern continent.
Grask is a barbarian. With a high strength and constitution scores, as well as a modest dexterity, Grask possibly poses the greatest threat in melee combat of the entire group. Capable of incredibly powerful and devastating melee attacks, along with the increased endurance and damage potential inherent of the rage ability, Grask can easily lay waste to a battlefield.
Grask has access to a few feats and abilities beyond what a character of his level would normally have. Some of these abilities have a drawback or some strings attached, but the specifics will not be revealed until a player finalizes his or her choice to play Grask:
- Heroic Resistance
- Second Wind
- Portable Ram Tricks
- Regional Bonuses—N. Continent